I didn't know what to expect of Quantum Theory. I thought it might hold some promise, but sadly I can tell you that even if my expectations were extremely low, this game still wouldn't live up. It is one of the worst third-person shooters I've ever played.
It seems the wonder-team at Tecmo must have just finished playing their 1,000th round of popular third-person shooter Gears of War on Xbox Live and said to themselves, "Hey, we can make this game."
They then promptly spent about three days in a drunken development stupor trying to copy it verbatim, and produced this game. How it even got past quality assurance — they do have that at Tecmo, I hope — is beyond me.
Everything from the look and feel to the controls and the story is pretty much from Gears of War.
Never miss a local story.
A horrible menace threatening what's left of the dystopian human population? Check.
Slightly futuristic weapons and gear? Check.
Dirty, grungy gameplay? Check.
A cover system that's exactly the same? Check.
Except they took all those elements that made the Gears of War games so good and did the exact opposite.
In Quantum Theory, you have a cover system, but it's so hard to use that it's often useless. For instance, if one of the stupid computer-controlled enemy characters runs at you, you can't peel off the cover you're crouching behind by pulling back. No, you have to push the cover button to get off. It's frustrating to say the least.
Speaking of the enemy intelligence, you mostly have two things happening in this game — either the enemy is running straight at you or he is hiding behind some structure and poking out to shoot at predictable times.
There is zero strategy or thinking on the part of the enemies, which makes it that much more frustrating when you are killed not because you were outsmarted but because there were 300 of them.
And the shooting? Well, forget about having any kind of fun trying to play smart and shoot your enemies from cover. Often the game won't provide you cover, forcing you to run around shooting from the hip with what feels like weapons smeared with hot butter because they are so hard to aim and fire.
This game never should have gotten off the drawing board, and it's amazing it even made it to release. It's just that bad. Every gamer on the planet will be saving themselves a little sanity by forgetting this game exists.
Tecmo should be ashamed of this release. It should have allowed itself to be bought by Square-Enix in 2008, then maybe this game never would have been developed, and the gaming world would be the better for it.