Ghost Keeper Leaves Early Access For Its Full 1.0 Launch On July 16
In most horror games, you are the one being hunted. Ghost Keeper flips that. Quest Craft's reverse light-horror tactics game leaves Early Access for its full 1.0 release on July 16, and the price holds at $12.99 with a launch discount promised at go-live.
In Ghost Keeper, you command ghosts, demons, and monsters to frighten humans out of what rightfully belongs to the Netherworld's citizens. Each minion carries a unique set of abilities you deploy across distinct Victorian locations, blending strategy and puzzle-solving with a heavy dose of grotesque humor. The catch is the Brotherhood of Light, a faction of hunters that can be summoned to shut down your haunting before it takes hold.
What's New In Ghost Keeper Version 1.0
Version 1.0 is billed as the complete vision after an Early Access run shaped by community feedback, and it is a meaningful step up rather than a version-number bump. The headline addition is a full story campaign across eight handcrafted locations: William's Mansion, Phineas' Estate, the City Sewers, the Cemetery, the Village, the Fish Market, the Mad Dentist Hospital, and the Brotherhood Secret Outpost. Each one introduces new mechanics and objectives instead of recycling the same haunt.
The roster grows to nine unique ghosts, and this is where the tactical variety lives, since every ghost plays completely differently. The lineup runs from William the Scorned Poet to Shadowmaw, Night Blade, Phineas, Voraglast, Ratahell, Dr. Percival, Sir Pounce de Léon, and Madame Lysandra Vale. The opposition gets deadlier too, with a brand-new Ghost Hunter called The Destroyer joining the Brotherhood's ranks with its own behaviors that force you to rework your approach. Rounding it out are the balancing changes, polish, and content additions that came straight from Early Access players.
Ghost Keeper reaches 1.0 on Steam on July 16 at $12.99, with a launch discount at release.
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This story was originally published July 10, 2026 at 6:45 PM.